- Published on
Parametric and Bézier Curves using Vectors
- Authors

- Name
- Vu Hung
Problem Statement
When a particle moves through space, its and coordinates often change independently over time. We can model this by defining both and in terms of a third variable, or parameter, usually time or an angle .
Vectors provide the perfect container for these parametric equations: . While parametric forms are excellent for calculating velocity and acceleration, we often want to know the physical shape of the path the particle took. To do this, we must eliminate the parameter to find the Cartesian equation (an equation involving only and ).
Furthermore, this concept of parametric vector generation is the foundation of Bézier curves—the mathematical curves used in computer graphics, game design, and font rendering to draw smooth, scalable shapes.
Consider a particle whose position vector at time is given by: for all real values of .
(a) Write down the parametric equations for and .
(b) Eliminate the parameter to find the Cartesian equation of the curve traced by the particle.
(c) Describe the geometric shape of this Cartesian curve and determine its vertex.
Hints
- Part (a): Simply extract the components of the and vectors.
- Part (b): Look at your two parametric equations. One of them is linear (degree 1). Rearrange this linear equation to make the subject. Then, substitute this expression for into the other, non-linear equation. Expand and simplify to get an equation with only and .
- Part (c): Look at the final Cartesian equation. Is it linear? Is it a circle ()? Is it a parabola ( or )? Compare it to standard conic forms to find the vertex.
Solutions
Part (a): Parametric Equations
- From the position vector , we extract the components:
Part (b): Eliminating the Parameter
- We want an equation linking and directly. We use the linear equation to isolate :
- Substitute this expression for into the equation:
- Expand the perfect square:
- This is the Cartesian equation of the curve. Alternatively, leaving it in vertex form is often more useful for graphing.
Part (c): Identifying the Curve
- The equation features a term and an term. This indicates that it is a horizontal parabola (opening to the right, since the coefficient of is positive).
- To find the vertex, we look at the completed square form: .
- Standard horizontal parabola vertex form is , where the vertex is .
- Comparing the two: .
- Therefore, the vertex of the parabola is .
Takeaways
- The Power of Parameters: Vector equations naturally encapsulate parametric paths. They tell you not just where a curve is, but when a particle is at a specific point on that curve.
- Elimination Strategy: Always look for the simplest parametric equation (usually the linear one, or one involving basic trig identities like ) to eliminate the parameter.
- Real-World Application: The curves drawn in Adobe Illustrator, the smooth edges of the fonts you are reading right now, and the paths of animated characters in video games are all constructed using advanced parametric vector equations known as Bézier curves.
Further Readings
- HSC Vectors: https://vumaths.com/booklets/hsc-vectors/
- HSC Polynomials: https://vumaths.com/booklets/hsc-polynomials/
- HSC Functions: https://vumaths.com/booklets/hsc-functions/
Connect with me
Mastering parametric conversions is essential for both Extension 1 and Extension 2 HSC Mathematics. If you need more practice, check out the booklets on Vu's Maths Hub. You can also watch my video explanations on my YouTube channel. Follow my Instagram for bite-sized tips, and read my extended thoughts on the syllabus on Substack. Let's connect!
